July 8, 2026
Building small browser games that load fast
Why Octarine Online is starting with quick games, compact pages, pixel art, accessibility, and a stubborn preference for getting players into the game fast.
Read the first dev logDev log
The Octarine Online dev log is where I keep the more human notes: what changed, why it changed, what I am trying to make better, and which little browser-game ideas are earning more attention.
The changelog is still the clean release list. This is looser. More coffee-stained. More useful if you want to know where the site is going.
July 8, 2026
Why Octarine Online is starting with quick games, compact pages, pixel art, accessibility, and a stubborn preference for getting players into the game fast.
Read the first dev log